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πŸ₯½ TRAINEE Partners Test MR Training Modules in Rijeka πŸ‡­πŸ‡·
News

πŸ₯½ TRAINEE Partners Test MR Training Modules in Rijeka πŸ‡­πŸ‡·

Partners met in Rijeka, Croatia, for a Learning, Teaching and Training Activity (LTTA) to test the Mixed Reality modules developed by the TRAINEE project and to discuss how they can be used across higher education institutions.

On 6–7 October 2026, TRAINEE partners took part in a Learning, Teaching and Training Activity (LTTA) hosted by the University of Rijeka (UNIRI), Faculty of Engineering (RITEH).

During the activity, partners presented and tested the project's Mixed Reality (MR) training modules. Practical demonstrations, peer evaluation, and collaborative discussions gave participants the opportunity to exchange feedback and consider how the modules could be adapted for different higher education contexts.

A key focus was evaluating the modules using a shared framework and identifying good practices for their future implementation. Partners discussed how to make the learning experiences transferable and replicable, taking into account institutional needs, technical requirements, and curriculum structures. The activity also led to the selection of several study units for further case study analysis and implementation across partner institutions.

The LTTA supported the consortium's work to develop practical, adaptable MR learning experiences for engineering education. TRAINEE thanks the University of Rijeka, Faculty of Engineering, for hosting the activity and all partners for their active participation and valuable feedback.

By TRAINEEOctober 19, 2026
TRAINEE at Maker Faire Malta 2026
Events

TRAINEE at Maker Faire Malta 2026

The University of Malta TRAINEE team introduced visitors to mixed reality and engineering education through hands-on demonstrations and a presentation at Maker Faire Malta 2026.

From 2 to 4 October 2026, the University of Malta TRAINEE team took part in Maker Faire Malta at the Esplora Interactive Science Centre in Kalkara. Visitors to the TRAINEE stand could put on a headset and explore mixed reality robotics and automation scenarios, which form part of the digital training toolbox the project is developing for engineering education.

The demonstrations prompted questions about how virtual practice can prepare learners to work with real equipment, and how mixed reality can support safer, more accessible learning. For many visitors, this was their first experience with the technology.

The team also introduced younger audience members to immersive technologies during a presentation by Ing. Andrea Bondin. He explained the ideas behind immersive technology in an engaging, accessible way and presented TRAINEE's work to prepare the engineers of the future.

Joseph Paul Zammit, Andrea Bondin, Andrea Bezzina and Abdumhiman Shagruni guided visitors through the demonstrations throughout the event. Visitors' curiosity and enthusiasm made for three lively days.

The TRAINEE team thanks Esplora, Xjenza Malta and the Maker Faire Malta organisers for the opportunity to participate, and everyone who visited the stand or attended the presentation.

By TRAINEEOctober 17, 2026
TRAINEE research outputs are gaining momentum πŸš€
Papers

TRAINEE research outputs are gaining momentum πŸš€

We are pleased to announce that another research paper developed within the TRAINEE project has been published in Multimodal Technologies and Interaction.

What began as an initial idea within the project – exploring how Virtual Reality can support enhanced Intended Learning Outcomes (ILOs) – has evolved into a comprehensive empirical study in the field of Human-Computer Interaction (HCI).

The paper examines how well Fitts' law, a foundational model of human movement and interaction performance, applies in immersive VR environments using both controller-based and hand-tracking interactions. In addition to evaluating interaction performance, the study explores whether models derived from standardized VR tasks can predict user behavior in more realistic object-manipulation scenarios.

The work was led by the UNIRI partners as part of WP3 activities focused on developing MR-based training content for technology-enhanced learning. While the study provides valuable HCI insights, it also opens up exciting opportunities for educational integration. The developed immersive scenarios are expected to be incorporated into future teaching activities and curricula, including additional laboratory exercises.

Importantly, a pilot study conducted with UNIRI students has already confirmed the pedagogical effectiveness, usability, accessibility, and technical quality of the developed solution, providing a strong foundation for its future educational application.

We look forward to continuing our work at the intersection of MR, learning, and innovation. πŸš€

The full open-access article is available here:
https://doi.org/10.3390/mti10050049

By TRAINEEMay 19, 2026